Table of Contents
- Overview
- Role
- Problem
- Goal
- Solution
- Technical Implementation
- Challenges and Learnings
- Final Thoughts
Overview
ShibaACC is a modern Automatic Account Creator (AAC) built for Open Tibia Servers, providing a complete web-based solution for OT communities. Built with Next.js, TypeScript, and MySQL, it offers secure account management, real-time server monitoring, and an intuitive user experience.
The project aims to modernize the traditional AAC experience by providing encrypted cookies, secure APIs, and a responsive design that works across all devices.
👨💻 Role
Lead Developer and System Architect
❓ Problem
Traditional Open Tibia Server AACs faced several challenges:
- Outdated PHP-based systems with security vulnerabilities
- Poor user experience and non-responsive designs
- Lack of real-time server status monitoring
- Insecure session management and data handling
- Limited character and guild management features
🎯 Goal
- Create a modern, secure AAC using current web technologies
- Implement real-time server monitoring via socket connections
- Provide responsive design for all device types
- Ensure secure user authentication and data protection
- Build scalable architecture for growing OT communities
✨ Solution
Technical Architecture
The application uses a modern tech stack:
- Next.js for server-side rendering and optimal performance
- TypeScript for type safety and better development experience
- MySQL for reliable data storage
- Socket connections for real-time protocol status parsing
- Encrypted cookies for secure session management
Key Features Implemented
- Account Management: Secure registration, login, and character creation
- Real-time Monitoring: Live server status and player count via socket protocol
- Character System: Complete character management with statistics
- Guild System: Guild creation and management features
- Security: Encrypted sessions and secure API endpoints
- Responsive Design: Mobile-first approach for all devices
⚙️ Technical Implementation
Database Design
Created comprehensive MySQL schema supporting:
- User accounts with secure password hashing
- Character data with statistics and inventory
- Guild system with ranks and member management
- Server configuration and status tracking
Real-time Features
- Socket-based server monitoring
- Live player count updates
- Real-time guild activity tracking
Security Measures
- Encrypted cookie sessions
- SQL injection prevention
- XSS protection
- Rate limiting for API endpoints
🧪 Challenges and Learnings
- Protocol Integration: Implementing socket-based communication with OT servers required deep understanding of the protocol structure
- Security Implementation: Balancing user experience with robust security measures in a gaming environment
- Performance Optimization: Ensuring fast loading times while handling real-time data updates
- Cross-platform Compatibility: Supporting various OT server distributions and versions
✨ Final Thoughts
- Modern Architecture Pays Off: Using Next.js and TypeScript significantly improved development speed and code maintainability
- Security First Approach: Implementing proper security measures from the start prevented common vulnerabilities found in legacy AACs
- Community Impact: The project received positive feedback from the OT community and influenced other AAC projects to modernize
- Open Source Benefits: Making the project open source allowed community contributions and faster bug resolution